Monday 17 March 2014

Lighter side of my week; Character design for 12 principles of animation.

The more colourful designs of my week have been focused upon;
-----------------The 12 Principles Of animation -----------------
I've completed four so far. and have made them into gif files for you fine people to enjoy, from the comfort of your house (or boat)
I did some character design for the short 12 principles of animation brief set for uni. This character sheet shows appeal and solid design for the twelve principles.

I thought since I made a half parallax in the designs, I should make a gif out of it. I like it.

Using the same character, this time I've gif'd her doing the 'pose to pose' principle.


Just a nice fish gif at the end. Might show the principle 'squash and stretch' since its a water balloon.

Side note*
I also did some characterisation for my 'ideas through design' module, but its a little too big (A1) to fit under my scanner (A3). I will photograph them as soon as I've got the time to live life….


Sunday 16 March 2014

The Serious side of my week; Prague 1968 and the Erlkonig.

Okay, so, I've finishing up my recent group animation based on the novel, 'The Unbearable Lightness of Being' and hope to upload it here very soon. But since I've changed hands and am starting a new group project, it might get lost or pushed back for another two weeks. Sorry people. Anyway, since I haven't uploaded anything recently for the past two weeks or so, I decided to upload two blogs. Below is some concept art for what I've been doing and what I'm doing now.

A 1 hour painting done on photoshop. Its for a new group animation I am undertaking for University about the poem of the Erlkonig, and the father who loses his son. Dramatic.


The Unbearable Lightness of being' Sequence. It starts at the window, and moves down to the street level, thus playing the running cycle below across the scene.
'Running sequence using a muybridge reference',

Concept for the streets of prague. This is going to be used in my final animation as a 3D layered image, which is going to be cool…. hopefully. Ill have particles flying and a serious amount of depth added.